@startuml
sprite $undo [48x48/16] {
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}


!define MATERIAL_UNDO(_alias) ENTITY(rectangle,black,undo,_alias,MATERIAL UNDO)
!define MATERIAL_UNDO(_alias, _label) ENTITY(rectangle,black,undo,_label, _alias,MATERIAL UNDO)
!define MATERIAL_UNDO(_alias, _label, _shape) ENTITY(_shape,black,undo,_label, _alias,MATERIAL UNDO)
!define MATERIAL_UNDO(_alias, _label, _shape, _color) ENTITY(_shape,_color,undo,_label, _alias,MATERIAL UNDO)
skinparam folderBackgroundColor<<MATERIAL UNDO>> White
@enduml